Game Talks
General
0_ENTRIESGDC Talks
49_ENTRIES- 2016] [Overwatch - The Elusive Goal: Play by Sound
Scott Lawlor, Tomas Neumann (Blizzard)
- 2015] [How to Make Your Game Just Completely Hilarious: The Stanley Parable
William Pugh (Roberts & Co Bunsen Outlet Limited)
- 2015] [Classic Game Postmortem: Loom
Brian Moriarty (WPI)
- 2015] [Hearthstone: How to Create an Immersive User Interface
Derek Sakamoto (Blizzard)
- 2015] [Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
Itay Keren (Untame)
- 2015] [A Live Art Demonstration of Creating Worlds through Design Thinking
Feng Zhu (Feng Zhu Design)
- 2014] [Hearthstone: 10 Bits of Design Wisdom
Eric Dodds (Blizzard)
- 2014] [Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design
Matthias Worch (2K Games)
- 2014] [There and Dad Again - The Octodad: Dadliest Catch Postmortem
John Murphy, Phil Tibitoski (Young Horses)
- 2014] [Narrative Legos
Ken Levine (Irrational Games)
- 2014] [Antichamber: Three Years of Hardcore Iteration
Alexander Bruce
- 2014] [A Study in Transparency: How Board Games Matter
Soren Johnson (Mohawk Games)
- 2014] [Hearts and Minds
Frank Lantz (NYU Game Center)
- 2014] [Interpreting Feedback and Maintaining Your Vision
Andy Nguyen (Pocketwatch Games)
- 2014] [Why Is Gone Home a Game?
Steve Gaynor (The Fullbright Company)
- 2014] [Jiro Dreams of Game Design
Brenda Romero (UC Santa Cruz)
- 2014] [Preserving a Sense of Discovery in the Age of Spoilers
James Crawford (Twinbeard Studios)
- 2014] [Animation Bootcamp: An Indie Approach to Procedural Animation
David Rosen (Wolfire Games)
- 2014, Europe] [Super Time Force: Solving the Time Travel Paradox
Kenneth Yeung (Capy Games)
- 2014] [Enhancing Sportsmanship in Online Games
Jeffrey Lin (Riot Games)
- 2014] [The Art of The Witness
Luis Antonio (Thekla Inc)
- 2014] [Building the Content that Drives the Counter-Strike: Global Offensive Economy
Bronwen Grimes (Valve)
- 2013] [Classic Game Postmortem: Myst
Robyn Miller (Zoo Break Gun Club)
- 2013, Europe] [#1ReasonToBe
Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (Panel)
- 2013] [Obsessive-Compulsive Development: Retro/Grade Postmortem
Matt Gilgenbach (24 Caret Games)
- 2013] [The Western Games That Conquered China
Henry Fong (Yodo1)
- 2013] [Designing Journey
Jenova Chen (thatgamecompany)
- 2013] [AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)
- 2013] [Building the Touchy-Feely World of Tearaway
Rex Crowle (Media Molecule)
- 2012] [A Theory of Fun 10 Years Later
Raph Koster (Playdom)
- 2012] [Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Unch…
Richard Lemarchand (Naughty Dog)
- 2012] [Classic Game Postmortem: Harvest Moon
Yasuhiro Wada (Toy Box, Inc.)
- 2012] [The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games
Jason VandenBerghe (Ubisoft)
- 2012] [Creating a Sequel to a Game That Doesn't Need One
Chet Faliszek, Erik Wolpaw (Valve)
- 2012] [How I Got My Mom to Play Through Plants vs. Zombies
George Fan (PopCap)
- 2011] [Dynamics: The State of the Art
Clint Hocking (LucasArts)
- 2011] [Life and Death and Middle Pair: Go, Poker and the Sublime
Frank Lantz (Zynga)
- 2011] [The Road Ahead
Cliff Bleszinski (Epic Games)
- 2011] [Truth in Game Design
Jonathan Blow (Number None, Inc.)
- 2010, Keynote] [Everything You Know is Wrong
by Sid Meier (Firaxis Games)
- 2009] [Everything I Learned About Level Design I Learned from Disneyland
Scott Rogers (THQ)
- 2009] [Helping Your Players Feel Smart: Puzzles as User Interface
Randy Smith (Tiger Style)
- 2007] [Indie Prototyping
Jonathan Blow (Number None, Inc.)
- 2007] [Innovation in Indie Games
Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)
- 2000] [It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Y…
Michael Abrash (Rad Game Tools)
TED Talks
16_ENTRIES- 2015, TEDxTokyo] [Play This Game To Come Up With Original ideas
Shimpei Takahashi
- 2013, TEDGlobal] [Massively Multi-Player… Thumb-Wrestling?
Jane McGonigal (Institute for the Future)
- 2012, TEDxCHUV] [Your Brain On Video Games
Daphne Bavelier (University of Geneva)
- 2012, TEDxPhoenix] [Gaming For Understanding
Brenda Romero (Loot Drop)
- 2011, TEDxKids@Brussels] [How Games Make Kids Smarter:
Gabe Zichermann (Author)
- 2010, TEDGlobal] [7 Ways Games Reward The Brain
Tom Chatfield
- 2010, TEDxBoston] [The Game Layer On Top Of The World
Seth Priebatsch
- 2010, TEDGlobal] [Meet Milo, The Virtual Boy
Peter Molyneux
- 2010, TED] [Gaming Can Make A Better World
Jane McGonigal (Institute for the Future)
- 2009, EG] [The Art of Puzzles
Scott Kim (Discover Magazine)
- 2009, Serious Play] [Play is More than Just Fun
Stuart Brown (National Institute for Play)
- 1998, TED] [Games for Girls
Brenda Laurel (California College of the Arts)
- 2007, TED] [Spore, Birth of a Game
Will Wright (Maxis)
- 2006, TED] [Are Games Better than Liife?
David Perry (Gaikai)
Other Talks
33_ENTRIES- 2015, University of Texas] [John D. Carmack at UT Dallas
John D. Carmack (Oculus)
- 2014, Nordic Game] [Making of Monument Valley in Unity
Peter Pashley (ustwo)
- 2014, PRACTICE 2014] [On Trying to Make Idea-Rich Games
Jonathan Blow (Number None, Inc.)
- 2014, Indievelopment] [Attempting Deep Work, Surviving Long Projects
Jonathan Blow (Number None, Inc.)
- 2014, University of Virginia] [A Fireside Chat with Rich Hilleman
Rich Hilleman (EA)
- 2014, Tallinn University] [Innovation in Game Design
Richard Bartle
- 2013, PRACTICE 2013] [Desigining a Legacy Game
Rob Daviau (IronWall Games)
- 2013, BAFTA] [From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions
Ken Levine (Irrational Games)
- 2013, Creative Mornings] [Game Design: The Medium is the Message
Jonathan Blow (Number None, Inc.)
- 2013, Unite Nordic] [Sir, You Are Being Proceudrally Generated
Tom Betts, James Carey (Big Robot)
- 2013, INDIGO] [The Art of Screenshake
Jan Willem Nijman (Vlambeer)
- 2013, IGDA Seattle] [Game Design Tools (I Wish I learned About Sooner)
Daniel Cook (Spry Fox)
- 2013, Georgia Tech] [Facilitating Stories in Journey
John Nesky (thatgamecompany)
- 2013, PAX East] [Mastering Game Mechanics
Brandon DeCoster, Scott Rubin (GeekNights)
- 2012, G.A.N.G Summit] [Music Design in Games
Rich Vreeland (Disasterpeace)
- 2012, NY Film Academy] [Functional Theory for Game Design
Keith Burgun (Dinofarm Games)
- 2012, Eurogamer Expo] [How to Give Yourself a Job in the Games Industry
Chet Faliszek (Valve)
- 2012 - Nordic Game Indie Night] [Juice It Or Lose It
Martin Jonasson, Petri Purho (Indie)
- 2012, Indie Connect] [Sensible Nonsense
Rami Ismail, Jan Willem Nijman (Vlambeer)
- 2012, George Mason University] [Lecture Series
Todd Howard (Bethesda)
- 2011, NYU Game Center] [Lecture Series: Portal 2
Erik Wolpaw (Valve)
- 2011, Google Tech Talks] [Getting Gamification Right
Sebastian Deterding (PLAIT Lab)
- 2011, Games for Change] [G4LI Keynote
Gabe Newell (Valve)
- 2011, Games for Change] [Make Games, Not War
Jesse Schell (Schell Games)
- 2011, Berkeley] [Programming Aesthetics Learned From Making Independent Games
Jonathan Blow (Number None, Inc.)
- 2011, IndieCade] [Designing the Universe
Jonathan Blow, Marc Ten Boch
- 2010, Rice Univerisity] [Video Games and the Human Condition
Jonathan Blow (Number None, Inc.)
- 2008, MIGS] [Fundamental Conflicts in Contemporary Game Design
Jonathan Blow (Number None, Inc.)
- 2007, Freeplay] [How and Why
Jonathan Blow (Number None, Inc.)
- 2007, MIGS] [Design Reboot
Jonathan Blow (Number None, Inc.)
- 2003, Computer History Museum] [Lessons from Game Design
Will Wright (Maxis)
Panels
1_ENTRIES- 2014, PlayStation Experience] [How to Become a Game Designer (or How to Consider It) Panel
Doug Holder, Quentin Cobb (Naughty Dog), Parker Hamilton (SuckerPunch), Ramone Russell (Sony San Diego), Massimo Giuarni (Ovosonico)
Conferences
14_ENTRIESLists
1_ENTRIESDedicated Podcasts
9_ENTRIES- A life well wasted
Robert Ashley
- Another Castle
Charles J Pratt (Game Design Advance)
- Brainy Gamer
Michael Abbott
- The Game Design Round Table
Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow).
- IndieGamePod
Interviews with developers about their games.
- Infinite Ammo Podcast
Alec Holowka
- Ludology
Ryan Sturm, Geoff Engelstein
- Podclass
(Digipen)
Talks
1_ENTRIES- Episode 93, Collective Podcast] [Discussing Monument Valley
Ken Wong (UsTwo Games)